Splash

Splash is a Kinect powered concept which enables users to paint their wall with various colours without destroying it. It is an interactive installation which brings playfulness to the home.

Project Details Team: Manas Karambelkar, Rohit Sharma Duration: 3 days Course: Generative Design at CIID Guides: Joshua Noble, David Gauthier Description Splash is a Kinect powered concept which enables users to paint their wall with various colours without destroying it. It is an interactive installation which brings playfulness to the home. The starting point for the project was to have a physical input to generate some type of digital output. After the initial brainstorming one of the strong interaction which we stumbled upon was bouncing the ball off the wall. We generated various ideas around this interaction and finalised on splashing of colours. Every bounce of the ball on the wall generates a different colour splash. The size of the splash is mapped to the force at which the ball is thrown. Microsoft Kinect is used to detect the position and speed of the ball beyond a threshold distance designated close to the wall. Faster the ball is thrown, smaller is it’s duration in the Kinect’s range beyond threshold. The trick then is to match the projection to the range of the Kinect on the wall for generating the splash at the exact bounce position, which requires the projector to be placed accurately and keystone adjustment.
03_Brainstorming

Sketches exploring tangible input for digital output

01_main

A kid enjoying splashing the wall with colours

02_Demo

A Microsoft Kinect was used to detect the position and the speed at which the ball bounced off the wall



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